Friday, March 2, 2018

Tome O' Bots Part 2

Harold
Variants: Mk1

Cannons

Arms
The first robot Rothchild ever rolled off his assembly lines. A cylinder attached to a tank like lower body with two cannons, arms, or a combo of both. The Harold was a tracked robot do to Rothchild not being able to figure out how to get a bi-pedal robot working (he eventually would). This made the Harold great on flat surfaces but suffered on everything else. There's also the question of the Harold's AI. It was anything but smart and it would degrade rapidly if injured causing instances of friendly fire or the Harold blowing itself up. The Harold did its job on the battlefield though and helped launch Rothchild Mechanics into the beast it would later become.

Caesar
Variants: Mk1, Mk1.5
Dome - Single Shield
Flat Top - Single Shield

Flat Top - Duel Shield
 The Caesar was the most advanced robot that Rothchild had ever produced. A 8 foot tall robot of pure steel, aggression, and evil intelligence. Mk1 Caesars were a cylindrical body with proportional arms. Attached at the shoulder was as independently moving shield that protected the Caesar from incoming projectiles. A shield can be located on one arm (usually the right) but some Caesars had two shields. Caesars came in two variations. A flat top and a dome. It is said that the flat tops were more thug like compared to the thinking killers that the domes were. Mk1 Caesars came equipped with pistols, machine guns, assault rifles, and knives. 
Mk1.5
Mk1.5 Caesars had the same body as the Mk1 Caesar but all Mk1.5s to date have only been spotted being shield-less flat tops. One small change to the Mk1.5 had been the main sensor which instead of being a single one is a group of three. All Mk1.5 Caesars had only ever been seen with Rothchild. A Mk1.5 came equipped with a grenade launcher, pistol, and knife.

The idea of Caesar was born out of the failed Dirty Deeds assassination of Rothchild. Rothchild saw that he needed a personnel bodyguard and only the best robot he could come up with would do. Like all good businessmen Rothchild came up with an export version that he sold to the EC and deployed to Rothchild's own forces. Some interesting notes about the Caesar. One, it has the ability to jam a Square's communication equipment and they would kill them no matter their affiliation just because. Second, Caesar's were a high octane, high testosterone machine. In the same force one could see Caesars bumping or shoulder shoving. All part of their protocol to keep them feisty. Third, Rothchild could see through the eyes of every Caesar. Fourth, N.O.M. had a four in ten chance of ending up on the wrong end of a Caesars knife when trying to convert them.

Large Martin/Damn Large Martin
Variants: V2, V3

Large Marin

Damn Large Martin
The Large Martin was a mobile artillery piece. Not particularly fast but they were one of the most destructive robots to come from Rothchild. A Large Martin was based around a thick central body, a flat head, large arms with meat tenderizers, and squat legs. Attached to the Large Martins head is a large metal plate for extra protection and an artillery cannon. On a Damn Large Martin the metal plate has been shifted towards the center and it sports two artillery cannons.

V3
The V3 Damn Large Martin retained the same body of the V2. The only changes were to its head and cannons. Now instead of being a mobile artillery piece the V3 was a mobile anti air unit.

Square
Variants: Mk1, Mk2, 4-Square, Bomb (1.5a), Tank, Mighty, Birdcage

Mk1
Squares came in all sorts of flavors but they all had the same job. They were scouting and communications platforms. All Squares are simple in their design but the Mk1 is the most simple being a box with stubby little legs. On this box was a cute little face and voice unit that made the square sound like a small child. This was to disarm soldiers who would try and harm the Square.

Tank Square
A retrofit to the Mk1 was adding tanks treads to them. This was done so Squares working on Mars who could be quicker and more efficient in that environment.
Retrofit
Another retrofit to a Mk1 square has been to add longer legs to them like their Mk2 cousins. This could be seen on units operating in adverse conditions like snow.

Square Bomb
One last retrofit to the Mk1 was attaching a large bomb to its head and using it as a suicide bomber.

Mk2
A Mk2 retains the same box body but had replaced the stubby legs with longer legs and has a single eye instead of two. They were agile and quick.

4-Square
4-Squares retain the same box body but now had four legs giving it the appearance of a spider. Like the Mk2 Square these were much more agile then the Mk1s.

Mighty Square
Then there was the Mighty Square. It was the largest Square to ever see the battlefield. Beyond the usual box body it has thicker legs in the same shape as the Mk1. It had armored side aprons that to protect those vulnerable legs. Mighty Squares didn't have the same scouting responsibilities that they other Squares had. Instead the Mighty served as a network hub for Squares and other robots on the battlefield. Data and information could be quickly and efficiently shared to robots with a Mighty Square on the battlefield.
Birdcage
Lastly we have the Birdcage. The Birdcage was quite the departure from the other squares (and one might argue it's a entirely different bot). It still retained that central box body but it now sported Caesar like legs and a armored apron. The Birdcage also lacked the usual face you'd find on a square and only retained a set of eyes. The Birdcage was mainly used as a logistical robot ferrying equipment over rough terrain.


No comments:

Post a Comment